I gained insight from listening to audio logs and reading e-mails from the designers of your world contain everything from inane song lyrics to reflections on an important garbage dump/archaeological site. Running parallel to the puzzle focus is my personal quest to discover who and what I really am and whether I'm actually a "person," explored through little terminals dot each subzone that beep and boop, begging for interaction. And that's where the philosophy comes in. And hitting "H" for a third-person perspective reveals a big surprise of who you’re playing as. The narrating voice overhead here is Elohim (essentially Hebrew for "god"), and he's basically just around to tell you that you'll gain everlasting life if you finish all the puzzles, create a sense of forbidden mystery around a big central tower, and suggest the entire world around you is a sham. It happens often, and Talos Principle maintains that essential "Aha!" factor for hours, partly because there are so many gadgets to toy with and combine in interesting ways, although some repetition slips in by the end. Such moments feel like completing the Triforce in a Zelda game, and this was just one puzzle out of around 120. I then reconfigured my jammers and connectors to work my way back to the cube, dumped it on the trigger panel, and claimed the tetromino that was my goal. I then doubly disabled one of the open force fields with the jammer, and then popped a new cube on a spring before another fan, which sent the cube flying over the wall into the next room with another trigger. I stripped the head off the disabled fan, then used a laser connector to trigger another pair of doorways by shooting out three beams. In one puzzle alone, I used to block to disable a force field by setting it on a trigger, after which I took a jammer to disable the fan that was blowing me back down one particular corridor. The Talos Principle's first-person perspective puzzles differ from Portal's with their emphasis on deliberate thinking rather than action and speed. Want a real challenge? Go for the puzzles that reward stars. It eases you into the tough parts (perhaps too gently, as the going is a tad too easy early on), but in time it reaches a pitch of near-orchestral magnitude. It doesn't introduce any nifty, novel gimmicks of its own in the vein of Portal's portal gun, but it positively nails using conventional elements like blocks, signal jammers, laser connections, motion-recording devices, and even turrets to complete each puzzle. Kyratzes also spoke in depth about the studio's efforts to give its big, dumb shooter a more engaging narrative bent (which was actually the point of the interview) that you can read all about here (opens in new tab).It's a fun puzzler - marvelous, even. There's no word on when The Talos Principle 2 might be out, but Croteam's next game, Serious Sam 4 (opens in new tab), arrives on Steam and GOG on September 24. And I don't even mean us, the writers, although we worked our asses off too, but the programming, the art, all of that, oh God. If people understood how much work goes into this, it's so frightening, it's so insane how much work goes into this. It's very challenging in other ways, but the technical aspect of it, of course, when you don't have thousands of enemies running around all the time and have to deal with guns and god knows what, it's all a bit easier," he said. He also said the studio is looking forward to The Talos Principle 2, "because it's a lot easier to do than Sam."
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